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 Missing Timing Ruling

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Endless Raven
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PostSubject: Missing Timing Ruling   Wed Jan 23, 2013 3:11 am

How and When it Happens

A question many players have, but most will never understand is missing
the timing. Missing the timing occurs when a "When…you can"(optional) effect’s
trigger isn’t the last thing to happen (Note, Activations do not interfere with timing, only resolutions).
So with Naturia Cliff(using it as example), if Player A summons it, Player B responds with
Bottomless Trap Hole, and Player A responds with Torrential, it will
miss the timing, as it is an optional "When…You can" trigger effect.
This is because after it is destroyed, Bottomless Trap Hole still
resolves without effect .
When this card is sent from the field to the Graveyard, you can
Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to
your side of the field in face-up Attack Position.
The when indicate it can miss the timing.
Now cards resolving isn’t the only thing that it can miss the timing
because of. Summons can also force it to miss the timing. Say you
tribute summon Naturia Bambooshoot by using it as the tribute material.
It appears the last thing to happen was it hitting the grave, but think
about the two windows used to respond to a summon. The summon negation
and summon response windows. As it cannot activate in the summon
negation window, it would activate in the response window, if it was
mandatory, which it isn’t. The last thing to happen by then was the summon being successful. This
means it’s trigger wasn’t the last thing to happen, causing it to miss
the timing. The same would occur if it was used in a Synchro Summon, or
even Contact Fusioned with (no clue how you would do that with it
though, maybe DNA Surgery Cyber Dragon I guess). The same would occur
if it was used as a cost.

How SEGOC interacts with these monsters.

SEGOC means “Simultaneous effects go onto a chain”. This means if
multiple “when” and “When... you can” and “If” and “If.. you can”
effects would trigger simultaneously, they go on a chain as mandatory
turn player, mandatory non-turn player, optional turn player, and
finally optional non-turn player in the OCG before more effects can be
added, or in the TCG in the order they were triggered. This also means
that cards like Tengu will not force Fabled Ragin to miss-the-timing. I
would also like to note that chains resolve in the opposite order to
which it was activated, and that mandatory “When”, “If”, and “If you
can” effects will activate after the chain resolves if needing to be
sent to the grave per-say. Effects that would go on the chain
simultaniously and are still grouped together by this are selected by
the player with which order to resolve.


The big "If"

Notice how this card has an If at the beginning of it's effect? This
means whenever it is discarded (meets it's trigger), you special summon
it.(get it's effect). This is because of it being mandatory, and cannot
miss the timing. Even if it had a "you can" after the comma, it would
still be unable to miss the timing, and thus even if it was discarded by
an effect higher up in a chain, you can special summon it. "If" cards
are never affected by missing the timing. This means Dark World monsters
will never miss the timing.

If monsters will never miss the timing, and this is how Konami wanted
it. They realized missing the timing was a great way of balancing cards,
and thus, is a nice idea to implement, but some cards needed to not be
able to miss the timing, like the "Dark World" monsters of today, and so
"If" was created.

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Madolche Yasmine
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PostSubject: Re: Missing Timing Ruling   Sun Feb 24, 2013 10:55 am

thanks i didnt really get the mistiming thing but now i do

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Lelou1524
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PostSubject: Re: Missing Timing Ruling   Sun Feb 24, 2013 11:45 am

you know is hard to read xD, but nice tut

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genexwrecker
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PostSubject: Re: Missing Timing Ruling   Mon Feb 25, 2013 4:56 am

change the color please i am unable to read it Sad
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Lelou1524
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PostSubject: Re: Missing Timing Ruling   Mon Feb 25, 2013 3:46 pm

changed to green. ~

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